// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <tchar.h>
#include <WinSock2.h>
#pragma comment(lib, "Ws2_32.lib")
// C RunTime Header Files
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <cassert>
#include <ctime>

#include <string>
#include <list>
#include <map>
using namespace std;
typedef basic_string<TCHAR, char_traits<TCHAR>, allocator<TCHAR> > tstring;
#include "../GameDefine/Infor.h"
#include "../GameDefine/Conversion.h"
#include "../GameDefine/HandleCode.h"

